

Then, when you’ve done so, enter a name for the preset group in the text box at the foot of the tab (arrowed above) and click the Save button – then repeat as required. This means that creating a new preset is simply a matter of running through the Display options, making sure those you want active are checked and those that you don’t need are unchecked, and that all relevant sliders are correctly adjusted.

To load a preset group when the floater is open on the Display tab, enter the name for the preset in the text box and click Load Simply add a name for the options you’ve set in the text box (arrowed) and click Save. The new Graphic Presets Save and Load options can be found at the bottom of the Display tab in the Preferences floater. In doing so, he also makes creating a simple top-down flow through the Display tab options. Niran avoids this by neatly integrating the core preset options (Save, Load and Delete presets) into the foot of the Display tab in Preferences. Then with a couple of mouse clicks, you can swap between these and any others you create to meet your needs as you travel Second Life, all without the need to fiddle with settings or relog.Īn issue with the official viewer’s implementation of graphics presets is that it requires the use of two rather clunky floaters which eat screen real estate.

This means, for example, you can create a sets specifically for indoor use, limiting your draw distance, reducing levels of detail for things like terrain and sky and water reflections and so, boost your system’s performance when visiting stores, etc., while having another preset with all the bells and whistles enabled for photography. Graphics presets, a capability contributed by Jonathan Yap (see STORM-2082), allows users to create, save and use sets of viewer graphics options designed to meet a specific requirement, with the intent to help with viewer performance, and which can be used by any account logging-in to SL using the viewer on which the presets have been created. I’ve previously provided two overviews of these, in August and June of 2015, so what follows is a brief summary and examination of Niran’s implementation, starting with the graphics presets capability. Of possible greater interest to the vast majority of users is the addition of the Avatar Complexity rendering and the graphics presets, as found in the Lab’s Quick Graphics RC viewer. This release incorporates three significant features from the Lab, as well as Niran’s own nips, tucks, tweaks and changes.įirst among the changes inherited from the Lab is the latest update to the Chromium Embedded Framework (CEF) implementation which is intended to provide modern media support (HTML 5.0, WebGL).

On Sunday, November 29th, NiranV Dean released Black Dragon 2.4.4.4 (or 4.7, depending on your personal preference).
